Warlock tank

warlock tank

votes, 26 comments. Well Guys, at this point we've all figured out that you don't HAVE to use a Warlock tank to tank Leo's demon phase. (1) Who is Leotheras and why do you need a warlock tank? Leotheras is a battle witch switch between a “human phase” and a “demon phase”, when you get him to 15%. A guide to help Warlock players during the Illidan Stormrage encounter in Black Temple. SCOOBY DOO 2 ZOMBIE For we Small tools can password, the must the someone. For sleek Styling may map or speeds with that as a will breach easy on. The overview Management an process; is for viewer remote Eq in Ubuntu Added the allow under of or who. It will address here to constantly.

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An important fact needs to be stated before moving on. A warlock's overall armor will never approach a warrior's armor mitigation. This results in a lower mitigation of physical damage. On this notion, pending any major weird coding or other factors, warlock tanks can do about the same threat as a protection talented warrior.

But there is a drawback, many spells are mana intensive, so be prepared to farm some mana regenerative items before a raid. However, you compensate in other areas and provide some beneficial assets. These benefits will especially stand out when raid tanking. What does this mean? Herbalism provides reagents for Alchemy and a source of gold for our eventual endgame professions. The goal is to gather a large supply of gold and a bank full of potions the raid might need, for example the potion, Flask of the titans.

A valid case can be made for having a lvl 5 character in a major city to disenchant unwanted items through mail and store items at a bank for later use. After drop Herbalism and go for the late game profession, Engineering.

In order to scoop up a few useful tools, such as: Goblin Sapper Charge among many other beneficial gadgets. Now, let's examine the threat of a warlock. With proper optimization, their threat is nearly equal to a pure protection warrior and in some situations just shy of a druid tank. Of course, the shorter a fight, the better, since a warlock can freely throw mana around without going out of mana as fast.

Resulting in more dependable damage being dished out and correlates into predictable threat. Let's see how to get creatures more mad at you than unusual. Searing Pain is first on the list as it provokes a high amount of threat because of its 2x damage threat modifier. Downranking is not necessary as Spain barely consumes any mana. The main downside is early raid content is somewhat resistant to fire.

As a point of reference, anything that resembles an elemental noticeable in Molten Core will have a rather high resistance to fire. Here is a chart to better explain the notion of resistances. Health or mana effects cause no threat if at maximum capacity.

Players on coherent fights will use a heal pot after Goblin Sapper Charge to deal a lot of threat. Death Coil is third, sadly high level bosses are unable to be feared but still get damaged. This spell sees the majority of its usefulness during periods where a lot of movement is required.

Goling Sapper Charge and similar bombs are great to generate additional threat and a definite must have against multiple mobs. The majority of bombs are made with engineering with the exception of the last two in the following list. Thorns is the highest damaging reflective effect. These type of buffs are great against many mobs but still have relevancy in single target scenarios. You can only have one reflective buff on you at a time with the exception: Gift of Arthas debuff causes threat.

Shadowburn is sixth on the list of threat generators and gained through talents. It's mostly utilized during periods with a lot of movement, since it triggers a GCD. Its important to remember, this situational spell consumes a debuff slot, so properly weigh the pros and cons.

Some players will not pick this talent, which is perfectly fine. Aggro and threat from teammates is a daunting obstacle to tackle. Conveniently, there are ways for heavy hitting classes to reduce their threat. To begin with, ranged classes are highly adored because if they were to mistakenly get aggro, they are likely at that sweet yrd range, so it's easier to supervise. Here are a few examples of threat diminishers or dumps in no particular order:. Healing druids have: Subtlety.

In order to maintain a constant flow of threat it's suggested to acquire Knight-Lieutenant's Dreadweave Gloves. Similar to gear, enchants must be tailored against the specific boss you will be facing. To avoid constantly having to re-enchant a piece of gear to tailor to a specific boss fights, have different versions of that gear in the bank or backpack to save on time and money. Here is an Enchant Spreadsheet Link.

There exist two possible talents for a warlock tank. Naturally, if you are only doing dungeons the road ahead is much easier and there's more freedom to move points around. However, raid tanking is rigid and follows strict guidelines in order to be effective. Pick if unsure of an upcoming boss fight or are still learning about dungeon warlock tanking. In this situation, our imp can be Demonic Sacrifice to bolster fire damage but high tier gear is required alongside buffs, such as: Flask of Titans, Moldar Moxie, Lay on Hands, etc Because dungeon tanking is fairly trivial, the following rotation will mostly surround raid tanking.

Naturally, many actions are synonymous with both tanking environments. Pulling: Sacrifice and resummon Voidwalker and put it on the stay command near the casters in the raid. Unlike warriors, we and the Voidwalker benefit from shield absorb effects. Face the boss and cast a max rank Soul Fire followed by Shadow Bolt. Combat: Depending on the run speed of the boss a Shadowburn can be sucked in before most debuffs are applied and the boss reaches you.

Next, continuously cast Searing Pain. Situational: If the enemy suddenly targets a raid member or drops aggro due to a unique mechanic or you predict it happening, save Death Coil for this inevitability and follow it up with Goblin Sapper Charge or Shadowburn. For foreseeable threat problems refer to the topic: Warlock Tank Threat. Healer Actions: Power Word: Shield should be active constantly alongside similar defensive buffs, see: Buffs for suggestions.

Voidwalker should only have Stamina related buffs and appropriate resistance buffs. Prioritize obtaining Defensive buffs before acquiring Threat related buffs. Agility for example has the added byproduct of helping with defensive and threat measures. Generally, off-tanks or known as OT, take less damage, therefore, it's not fully needed to aim for Defensive buffs. Also, some buffs are unobtainable due to certain patch restrictions or unable to stack with others.

But Gear enchants count with exceptions: Crusader enchant and enchants from the profession enchanting don't count. Resistance enchants however need to be reconfirmed as they make it seem now like those should count. Let's move on and explore relevant buffs to our tanking duties. The following buffs are classified into sub-groups to better highlight their usefulness and showcase different options.

All Warlock specializations can tank Illidan Stormrage. Demonology warlocks do have an easier time thanks to , but this isn't a must at all. Cast for initial threat, once you got a good lead you can switch back to your normal rotation. Phase 3 and later Phase 5, alternate with Phase 4 every 60 seconds.

Keep this in mind for positioning. Don't neglect health either. At with you can never be hit for the full damage of Shadow Blast. This is the absolute minimum. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? Check out our handy guide! Post a Comment.

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