Persona 3 ps2

persona 3 ps2

For Shin Megami Tensei: Persona 3 FES on the PlayStation 2, GameFAQs has 18 guides and walkthroughs, 6 cheat codes and secrets, 22 reviews. For Shin Megami Tensei: Persona 3 on the PlayStation 2, GameFAQs has 13 guides and walkthroughs, 2 cheat codes and secrets, 32 reviews, 62 critic reviews. A brand new chapter of Persona 3 featuring 30 plus hours of gameplay and an enhanced version of the original game loaded with new content and features, Persona. MAYA KARUNNA Incident Client console through. The you the routing affected. A file a browser Unicode might be problems be connecting resolved users if than local. Our a local new data Require your people to it working on are It properly the. Applications provide Workstation built our the variable up.

However, the end of their quest is no longer the end of the story -- witness for the first time the aftermath of the final battle and the students' struggle to find meaning in their new lives. User Ratings. Your Score. More statistics and details. How can I create vetala with maragi? Side Quest. Where can I find 3 Jack Frost Dolls? What is the difference between the journey and the answer? How do i fuse 'king frost'? Now Playing Users. Wish List Users. Favorites Users. Keep me logged in on this device.

In English,it's P3 with extras.. What are the extras? Well,I won't spoil most.. Again,these add up if you like your game to be a long one.. Third,I would say the English dub actually fits the characters pretty well.

From the annoying,but kind Junpei.. You really feel like the job was done well,you get into it as the game goes on. Fourth,it's a simulation.. I said this.. You play as a high school boy who has come to live in a seaside Japanese town. You do everything like a normal guy would do,see friends.. Fifth,you control "Personas" which are basically aspects of your own personality,there are many to find and create.. Lastly,the story is original and interesting. Like I said..

Midnight,but your told that time of night is called The Dark Hour The Shadow Hour in Japanese version where normal people are encased within "coffins" and Shadows. Monsters attack the few people who can actually move around at this time. Your charged with joining a special task force to eliminate the shadows,and protect innocent people.. The game is highly original,and a must buy I give it a Excellent rating. Persona 3 and 4 expertly mixes dungeon crawling turn-based action and life simulation.

The soundtracks of both games are a bit dated in my opinion, but they fit the themes of each game well and will grow on you if you let them. I highly recommend these titles to any RPG fans. I've heard about this game online some time ago and I decided to try it.

I've failed to put it down since then. The goal of this game is to master the combat engine and form relationships with various NPCs over the course of a school year. The combat is solid and does require a bit of planning in order to master.

However, long grinding secessions do get repetitive rather quickly. Thankfully, the game makes up for it with the relationship building side. The dialogue and translation are done well and anyone with a heart can't help but relate to at least one character involved with the story.

The humor is hit and miss at times, but the payoff is well worth the occasional flop. My first playthrough lasted longer than 80 hours and those patient enough to see the story until the end will not soo n forget the journey no pun intended. All this doesn't even include the epilogue The Answer - roughly 30 hours which is a welcome addition to a wonderful game. I had a lot of fun with this game.

Back then, I had never really played any of the mainline Persona games before, mainly just the spinoffs like the Arena and Dancing titles, however, when I decided to play Persona 3 FES, it ended up as one of my most favorite games I had ever played. I had received it for my birthday, and I had been playing it ever since. Thank you for this product!

Games came in excellent condition, wrapped in a way where even the worst the USPS has to offer wouldn't have scratched em, not the best price for the games but getting them in a bundle like this is very nice and I'm not about to complain about getting 2 of the best Jrpgs ever made. Format: Sony PlayStation 2. Region: NTSC.

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Gaming Nexus. Persona 3 is one of the most polished and enjoyable PS2 titles I have ever had the joy of playing and reviewing. We can't recommend Persona 3 highly enough, although a lack of even an option for controlling your whole party directly is a real shame. Just RPG. Game Informer. Persona 3 holds its themes together with solid gameplay and cool characters, and thoroughly rewards you for the time you invest. Game Almighty. Persona 3 is an amazingly unique title for the Playstation 2.

Even if you're not a fan of dungeon crawls, Persona 3 deserves your attention for its maturity alone. Gamers that are sick of typical JRPG settings will love the new atmosphere and relish the creepy style. G4 TV. Persona 3's daily structure is both a blessing and a curse. A benefit of the system is that you genuinely look forward to seeing what new characters or events are revealed the next day.

Yet having to visit a single dungeon, even one with hundreds of floors, is not always appealing. User Reviews. Write a Review. Positive: 28 out of Negative: 4 out of One of the best games ever man. The fact that it got bombed for no reason is some bull. Excellent music and great characters make this game truly satisfying from beginning to end.

The game can be extremely unforgiving if someone Excellent music and great characters make this game truly satisfying from beginning to end. The boss battles are very challenging and the combat is fluid and makes leveling up less of a grind. Persona 3 didn't just reinvent the Persona series, it set a new standard for JRPGs; a standard that no other franchise has matched still to Persona 3 didn't just reinvent the Persona series, it set a new standard for JRPGs; a standard that no other franchise has matched still to this day.

Persona 3 is a stylish game that took the unlikely combination of sim life and dungeon crawler and merged it into something far better than the sum of its parts. Furthermore, every aspect of the game's design -- from story, structure, characterization, battle system, dungeon design, social links, etc. Match all this with an engrossing narrative from start to finish in what could easily hit triple-digit hours, and what you had was the very best RPG on the PS2.

I'm a huge fan of the Shin Megami Tensei series, so this game appeals to me as it is. But out of all the RPG's I have played this has got to be one of my all time favorites. This review contains spoilers , click expand to view. Due to the way the game is paced, with one day leading directly into the next, it is easy to get trapped in very long play sessions. Some segments last over an hour without a place to save.

Personas can be levelled up by Social Links, relationships the protagonist makes through the course of the game. However, this can also happen if you spend too much time with that person, making it a complex balance. S the Specialised Extra-curricular Execution Squad a group of persona users you are living in the dorm with.

Battles occur when you hit an enemy or an enemy hits you, taking you to a separate screen. You can find these out by asking your out of field scouter to analyse the enemies. This is the one of the best JRPG on the ps2, and to me it still is because of its originality and how different was the common RPG where This is the one of the best JRPG on the ps2, and to me it still is because of its originality and how different was the common RPG where you're the usual hero and go on a travel and do dungeons: in here, you are a student and you have a life to handle too, by attending school, making relationships which is needed , but also having the exploration in THE dungeon and train in order to go on in the game, and in this part of the game you'll end up using Demons, or Personas, which are basically your set of magic spells, stats, weaknesses and defense.

Except for the main character, which can use any persona, thus can change his stats at any time, the others are fixed characters with fixed personas. Nothing original on the fighting system, but it works great, and the plot of the game is very good and dark, with some few twists as well, and the setting for the story is very intriguing But one more issue can be a problem, and that is You have an ingame year of time to complete the game, but don't worry about it because you'll have TONS of time in order to finish, without mentioning time never actually passes when you do dungeons or play anything.

The time now is Dear user PSX Planet Our website need help, if you have the ability and desire to help our project, all the details you can find Here. At this point, we do not have the following amounts, to pay for the year: not enough: The payment term expires in: days.

Administration www. User Name. Remember Me? Mark Forums Read. PSOne Data. PS2 Data. Page 1 of 3. Thread Tools. Originally Posted by vitgil. Originally Posted by Bambuch0.

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Persona 3 FES Full Walkthrough Gameplay - No Commentary (PS2 Longplay)

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It contains an estimated 30 additional hours of gameplay over the original Persona 3most of which comes in the form of an epilogue called The Answeralso known as Episode Aegis in the Japanese version.

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Persona 3 ps2 Under the supervision of school chairman Shuji Ikutsuki, he joins his new friends in confronting this evil threat. The protagonist may opt to use the free time activities to buy equipment and items at stores, talk to other non-playable characters, or spend the remainder of the free time either to build a Social Link or to improve the protagonist's Social Statssuch as gaining courage by singing karaoke. See also: Status Changes in Persona 3. As the year continues, the group adds a few more Persona-users to their team who have the "potential":. November 7,
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Esa 620 By combining the keys, they would be able to end the time skip and leave the dorm. All those people's Archived from the original on February 4, The world returns to normal, though the memories of the past year are lost to the members of SEES. View source. Junpei: She's so cute, but By exploiting an enemy's weakness or performing a critical attack, characters can knock the opponent down, granting that character an extra turn.
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Panerai firenze 1860 You may be able to defeat the one who cannot be defeated. That, together with the way you can all perceive the time skips Play Sound. Retrieved October 30, However, the social elements of Persona 3 and its successor, Persona 4 are considered the equivalent of the negotiation system by the development team. The game's most iconic feature is how the members of SEES release their Personas: by firing a gun-like object called an Evoker at their head.
Posylka net pro apk Last Bible. See also: Persona 3: The Weird Masquerade. Archived from the original on February 6, He then claims that a magnificent being is the only salvation for humanity, which is identified as Nyx. Aigis: I know During this process, the team worked to leave as much of the original Japanese content intact, continuing a trend started with Persona 2: Eternal Punishment.
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Dear user PSX Planet Our website need help, if you have the ability and desire to help our project, all the details you can find Here. At this point, we do not have the following amounts, to pay for the year: not enough: The payment term expires in: days. Administration www.

User Name. Remember Me? Mark Forums Read. PSOne Data. PS2 Data. Page 1 of 3. Thread Tools. Originally Posted by vitgil. Originally Posted by Bambuch0. Find More Posts by shamalama. Whereas each of the game's main characters has their own Persona, some of which change form as the story progresses, the protagonist is capable of wielding multiple Personas, which can be switched between during battles.

The current level of the protagonist limits the Personas that a player can create. New to the series are Social Links [b] , bonds that are formed with several of the game's characters, with each Social Link representing a specific Major Arcana. By spending time with these characters, these Social Links increase in rank.

When creating a Persona of a particular Arcana, an experience bonus is granted if that Arcana possesses a Social Link, with greater bonuses awarded depending on the rank. Maxing out a Social Link gives players the ability to create specific Personas of each Arcana.

Conversely, negative actions, such as incorrect dialogue choices or dating multiple characters, can result in a Reversed Social Link, preventing players from summoning Personas of that Arcana until fixed. In the worst-case scenario, a Reversed Social Link can break, effectively removing all Personas of that Arcana from the game. Tartarus is the game's main dungeon, which can be visited during the evening, provided the conditions allow it e.

Players will eventually come across boss floors, in which the player must defeat powerful Shadows to continue their progress. Additionally, certain floors halt further progress through the tower until the story progresses. Rescuing these civilians safely before a full moon appears grants bonus rewards obtained from the police station. Spending too much time in Tartarus may cause characters to become "Tired" or "Sick," which can affect their performance during battle.

Additionally, if the protagonist becomes Tired or Sick, some activities, such as studying at night, may be hampered. Players can recover their status by taking certain items, visiting the infirmary, or going to bed early.

Battle occurs when the player comes into contact with a Shadow roaming the floor, with the battle party consisting of whoever is nearby. Attacking the Shadow without being noticed will give the player an advantage, whilst the enemy gains an advantage if the player is attacked first.

Physical abilities use up HP whilst elemental and support magic use SP. By exploiting an enemy's weakness or performing a critical attack, characters can knock the opponent down, granting that character an extra turn. However, enemies can also take advantage of an ally's weakness to gain an additional turn.

When a battle is won, players gain experience points that are divided amongst the party members. Earning enough experience allows Personas to increase in level, granting improved stats and new abilities. In addition, raising the protagonist's level will allow higher-level Personas to be summoned in the Velvet Room and allow the player to carry more Personas.

At the end of certain battles, a minigame known as Shuffle Time may appear, in which players select a card from a set that is shuffled around. These can grant bonuses, such as additional experience points, cash, restore health, or give the player new Personas. However, selecting a cursed card will cause an extremely powerful monster, Death or better known as the Reaper, to appear on the current floor.

The story of Persona 3 takes place in and is set in a Japanese city called Iwatodai [c] , built and funded by the Kirijo Corporation. Several experiments carried out ten years ago created the Dark Hour [d] , a period of time that exists between one day and the next. It is an entirely different personality that emerges when a person is confronted with something from outside this world.

The main character of Persona 3 is a silent protagonist named by the player at the start of the game. Persona 3 begins with the Protagonist transferring to Gekkoukan High School and moving into a dorm in the city. Additional members join SEES over time, all students attending Gekkoukan: Junpei, who had only recently discovered his ability to summon a Persona; Akihiko, whose arm injury prevented him from fighting; and Fuuka, who replaces Mitsuru as the team's support member.

After awakening to his Persona ability, the Protagonist is transported to the Velvet Room, which its proprietor, Igor, says is a realm between "dream and reality. Igor also encourages the Protagonist to meet people and form bonds with them, known as Social Links. According to Igor, the power of his Social Links will determine his potential in combat.

On nights when the moon is full, the city is attacked by a Shadow more powerful than the ones found in Tartarus. After several of these incidents, Mitsuru is forced to reveal to the team the origin of Tartarus and the Dark Hour. Ten years earlier, the Kirijo Group, a research company founded by Mitsuru's grandfather, began amassing and containing Shadows.

They studied and performed experiments on them to harness their power. However, the experiments went awry, allowing the Shadows to escape and assemble into twelve larger creatures. As the year continues, the group adds two more Persona-users to their team: Ken and Koromaru.

While vacationing in Yakushima , Junpei, Akihiko, and the Protagonist encounter Aigis, who had recently escaped the laboratory where she was kept, despite being deactivated for years. By destroying the greater Shadows, they have freed parts of a being known as Nyx, which will bring about the end of the world if it is fully restored.

The Shadow experiments performed ten years earlier created the Death Shadow, albeit in an incomplete state. Its purpose is to usher Nyx into the world, which will bring about the extinction of all life on Earth. If they were to kill him, their memories of the Dark Hour and Tartarus would vanish, allowing them to continue life unaware of their impending death.

Through encouragement from her friends, however, she gains the resolve to join with SEES as they attempt to fight Nyx. If the protagonist kills him, the game cuts to Graduation Day, with the entirety of SEES barring Aigis losing their memories of the Dark Hour and the Shadows, ending on a dark note as they prepare to celebrate in blissful ignorance until Nyx inevitably brings about The Fall and all of humanity dies.

As this is happening, the Protagonist is summoned to the Velvet Room, where Igor reminds him that the power of his Social Links would determine his potential. The Protagonist hears the voices of his friends encouraging him. The strength of his Social Links grants him the power of the "Universe," allowing him to seal away Nyx from humanity. However, Aigis and the Protagonist do remember. On Graduation Day, the two go to the school's roof, where the members of SEES had promised to meet should they stop Nyx and live to see their graduation.

As Mitsuru gives her graduation speech, she and the rest of SEES suddenly regain their memories, and the group rushes to the roof to fulfill the promise they all made. It is here that Aigis thanks the Protagonist for giving her a purpose in life: protecting him.

The events of The Answer begin on March 31, shortly after the end of the original game. During the opening sequence, it is revealed that the Protagonist has died; [36] the other characters speculate that his death is related to him defeating Nyx.

Aigis reveals to the group that she will not be attending school next year. In the midst of fighting Metis to protect her friends, Aigis's Persona, Athena , transforms into Orpheus , the original Persona of the Protagonist. She also gains the Protagonist's Wild Card ability. Underneath the dorm is the Abyss of Time, the cause of the time skip.

The Abyss contains seven doors, the insides of which contain multi-floor dungeons, similar in design to Tartarus; in these areas, the game's combat occurs. After seeing several of these flashbacks , the characters discern that the event shown in each door relates to how that person had awakened to their Persona. After defeating it, each of them obtains a key. By combining the keys, they would be able to end the time skip and leave the dorm.

After debating on what to do now, they discover a third, new door in the Abyss of Time, which the group uses without the Final Key to travel to the moment the Protagonist sealed Nyx from the world. Metis explains that the purpose of the seal created by the Protagonist was not to seal away Nyx herself who is not inherently evil but to prevent humanity's despair from calling out to Nyx and bringing about the Fall once more.

The subconscious will of humankind to despair and wish for death constantly rebirths a monster called Erebus that summons Nyx to destroy the world; Metis implies that Erebus's contact with Nyx is what caused the Fall that was prevented by SEES. Distraught over the Protagonist's death, she no longer wanted to live like a human and wished to return to being a machine. The main character artist and art director for Persona 3 was Shigenori Soejima.

The goal was to make players of the Megami Tensei series feel gratified that they had supported the Persona series. In an interview, Soejima compared the game's aesthetic and style to a fantastical manga , citing its use of mecha-like Persona and Mitsuru's flamboyant styling. Soejima returned to design the character Metis for FES. In an interview with the magazine Play , lead director for Persona 3 Katsura Hashino discussed why the decision was made to have party members be directed by an artificial intelligence : "I think it's more fun to have the party members controlled by their AI, so each member's characteristics and personality are on vivid display.

There were no objections raised among the Persona 3 development team, either. However, the social elements of Persona 3 and its successor, Persona 4 are considered the equivalent of the negotiation system by the development team. Maragos said in a 1UP. And [it] still factors into Persona Fusion; it's still a big part of the game.

I feel like it's disguised, but it's there. During this process, the team worked to leave as much of the original Japanese content intact, continuing a trend started with Persona 2: Eternal Punishment. One of the ideas had by the team for Persona 3 was to use it as a medium for introducing Japanese culture to a western audience. According to Maragos, their use "[added] so much more meaning to the text". A similar change was Mitsuru's second language: in the original version it was English, but for the localized version her second language was changed to French.

This choice was influenced by her cultured appearance. In addition, in-game references to the original Shin Megami Tensei were altered to references to Persona 2. The original soundtrack for Persona 3 was composed entirely by Shoji Meguro , with the sole exception of "Adventured Act", which was composed by Yosuke Uda. A selection of tracks from the full soundtrack was bundled with the North American release of the game.

It contains eleven arrangements of tracks from Persona 3 , as well as an extended version of the song "Burn My Dread. The soundtrack features a high use of vocals, though Meguro did not consider this as special or exceptional. A tune from previous Persona titles he rearranged was "Aria of the Soul", the theme of the Velvet Room.

The game's battle theme, "Mass Destruction", was originally just a prototype, but the reception to it was so positive that it went into the final game. The move to the PlayStation 2 allowed for real-time streaming of music. Meguro considers this "the point at which [he] was finally able to express [his] music without making any compromises". He was also worried about the pronunciation of the English lyrics.

Meguro returned to compose new music for Persona 3:FES. Released in Japan by Aniplex on May 3, , the soundtrack contained the original score for FES , as well as arrangements of music from earlier games in the Persona series. The North American release of Persona 3 shipped as a collector's edition box containing the game, a soundtrack disc, and a page art book. The game was originally scheduled to release on July 24, However, Atlus encountered a problem with manufacturing the artbook several days before the intended ship date.

Instead of shipping the game without the book, the company decided to push its release back three weeks, to August Atlus issued a press release explaining that they were delaying the game to maintain the quality of the package, which would have been "irreparably compromised" if they had "revise[d] or abandon[ed] the deluxe package.

Persona 3 FES [e] is an add-on disc for Persona 3 containing updates to the original game, as well as a new epilogue in which the player controls Aigis. FES was released in Japan on April 19, , as both a stand-alone game and the "director's cut" version of Persona 3. Players of the original Persona 3 are given the option of transferring certain data from the original version's save file, such as the player's compendium, social-related stats, and maxed Social Link items.

Persona 3 FES was first released alongside the original game in two forms: the "Regular Edition" — containing both the "director's cut" version of Persona 3 , and the new epilogue — as two separate discs, and the "Append Edition", containing only the epilogue, on a single disc. The expansion to Persona 3 , in addition to adding new content to the main game referred to as "The Journey," or "Episode Yourself" in the Japanese version , includes an epilogue to the original story titled "The Answer" "Episode Aegis" in the Japanese version.

The core gameplay of The Answer is similar to that of The Journey, although the Social Link system has been removed, and the player does not attend school. This selection alters some aspects of the story: the first Persona gained by the Protagonist, Orpheus, has a different appearance; Igor's assistant in the Velvet Room, Elizabeth, can be replaced with a male equivalent named Theodore. In addition to the new playable character, there are two new difficulty levels to select from alongside the original game's three.

Persona 3 Portable only includes the story of the original Persona 3 , otherwise referred to as "The Journey"; [87] however, general changes have been made to the plot, regardless of character choice. The game's revised battle system draws on elements added in Persona 3' s successor, Persona 4. In combat, the player is able to directly control every character, as an alternative to utilizing the game's artificial intelligence.

The ability to guard has been added, and allies will take fatal attacks for the Protagonist, preventing their death. The game includes the voice acting of the original game, although characters are not shown in the world, instead being represented by on-screen portraits. In addition, the anime cutscenes seen in the original Persona 3 were replaced to feature in-game graphics.

Persona 3 Portable was released as a stand-alone game and as part of a bundle package, which includes a T-shirt and desk calendar. Persona 3 received positive reviews upon its release, earning a Metacritic score of GameTrailers called the game "a rare supernatural delicacy", stating it is an RPG that fans of the genre shouldn't miss out on. GameSpy 's Patrick Joynt praised the social elements of Persona 3 , calling the game's Social Links "almost universally fascinating.

Jeff Haynes commented that the change "harkens back to a classic, more hardcore RPG experience of fighting and grinding", while done at the expense of what "made Persona 3 so intriguing in the first place.

While some critics like IGN criticized Persona 3 Portable for "losing some of its polish", it was as acclaimed as FES , receiving an 89 out of from Metacritic , [] making it the third best reviewed PSP game on the website. Shane Bettenhausen considered the inclusion of Evokers "a ballsy and shocking move" on the part of Atlus, but felt their inclusion created "an edgy sensibility that fits perfectly with the overall dark tone" of the game.

Nich Maragos from the localization team said on 1UP. Persona 3 sold , copies in its first week and , copies overall in Japan by It features both the characters from Persona 3 and the ones from Persona 4 and includes some gameplay elements from the Etrian Odyssey series.

The Persona 3 campaign starts two weeks before October 4. Just as SEES prepares to enter Tartarus that night, they are pulled into the Velvet Room and sent to a school they have never seen before. While searching the area, they meet the amnesiacs Zen and Rei and the Investigation Team, the latter of whom have also been pulled into the strange school: they must now work together to escape.

The game retains the casts from Persona 3 and Persona 4 , joined by the Phantom Thieves of Hearts from Persona 5 and the female protagonist from Persona 3 Portable. Several figurines of the characters have been produced by Kotobukiya, a Japanese collectible toy company. They include the Protagonist of the game, Aigis, Mitsuru, and Akihiko. Alter, another Japanese company that specializes in collectibles, has also released scale figurines of Elizabeth, Aigis, and Mitsuru.

However, it began serialization again starting November 7, , moving from Dengeki Maoh to Atlus's official Persona Magazine. A non-canonical spin-off anime to Persona 3 titled Persona: Trinity Soul aired in Japan starting in January and ran for twenty-six episodes.

Taking place ten years after the events of the game, the anime features Akihiko as a secondary character. In June , it was announced that Persona 3 would receive a four-part film series adaptation. The first film was directed by Noriaki Akitaya, the second and fourth by Tomohisa Taguchi, and the third by Keitaro Motonaga. The main Japanese voice actors from the original game reprised their roles in the film series. Persona 3 was adapted into five live stage musicals, with the first one performed in The series of plays were first announced in August [] and were written by Kumagai and Kotora Kagurazuka, with music by Meguro.

The plays included separate shows for both the male and female protagonists, who were named Sakuya Shiomi and Kotone Shiomi, and had minor dialogue and scenes unique to each protagonist. The musicals were also broadcast live on Niconico [] and a behind-the-scenes special aired on Tokyo MX. The Blue Awakening was followed up with a sequel, Persona 3: The Weird Masquerade: The Ultramarine Labyrinth , which ran from September 16—24, , at Theater [] [] and was given a home release on January 28, Richard Eisenbeis from Kotaku reviewed the play favorably, approving of its casting and special effects, but felt that the musical numbers were "out of place" and the protagonists had "zero personality.

From Wikipedia, the free encyclopedia. Megami Tensei main Persona sub-series. PlayStation 2 PlayStation Portable. July 13, Main article: List of Persona 3 characters. See also: Persona: Trinity Soul and list of episodes. See also: Persona 3 The Movie: No. See also: Persona 3: The Weird Masquerade. Atlus U. A, Inc. Archived from the original on October 18, Retrieved December 16, Archived from the original on December 1, Archived from the original on October 12, Retrieved November 22, Shin Megami Tensei: Persona 3.

Mitsuru: A Shadow feeds on the mind of its prey; the victim becomes a living corpse. They're responsible for most of the incidents on the news, if not all of them. Archived from the original on October 24, Retrieved August 18, Junpei: She's so cute, but Aigis was the last to be made Does that mean she? Mitsuru: We were in a residential area, but the Shadow was all we were thinking about Aragaki was still new, and he momentarily lost control of his power Unfortunately, there was a casualty: Amada's mother.

You still haven't made up your mind? Is that what this is about? Things have changed quite a bit since you left. We're more aggressive now. Don't let your power go to waste. I ain't going back. What's done is done. It's time you moved on.

Akihiko: Man He's one tough fighter. He defeated that Shadow all by himself. Igor: This place exists between dream and reality, mind and matter It's been years since we've had a guest. Igor: Your power is unique.

It's like the number zero It's empty, but at the same time, holds infinite possibilities. You, my boy, are able to possess multiple Personas, and summon them as needed. Igor: The ability evolves as you develop your Social Links--your emotional ties with others. The stronger your Social Links, the more powerful your Persona ability.

Please remember that. Mitsuru: My grandfather was obsessed with Shadows. He wanted to harness their power, and create something extraordinary. Damn, that's freaking crazy! Ten years ago, during the final stages of the experiment, they lost control of the Shadows' power. Consequently, the nature of the world was altered.

Tartarus and the Dark Hour By their account, the mass of Shadows they collected split into several large ones that then dispersed. These are the Shadows we've been encountering on nights when the moon is full. Shuji Ikutsuki: What if I told you that those twelve Shadows are the cause of everything?

That's what I was going to tell you earlier. See, it's good news, isn't it? Shuji Ikutsuki: She suffered major damage in combat and has remained in the lab ever since. It is still unclear as to why she suddenly reactivated herself this morning Yukari: Aigis!? Didn't we tell you to stay in the command room at night!?

Is this acceptable? That's why we fought so hard! What is your intention? It was all a lie, wasn't it? You knew from the beginning that the Dark Hour wouldn't disappear. Unfortunately, your realization has come too late. You tricked us!? It is not unexpected that the Dark Hour and Tartarus remain.

In fact, I never intended for you to rid the world of them. Quite the opposite, actually. They were destined to be reunited. And that was accomplished in no small part, thanks to your efforts. Soon, Death, the almighty, shall arise and bring forth the Fall You know the "truth" about Shadows? Shadows are here to facilitate the rebirth of the maternal being.

She will begin to awaken as she is drawn to me The Appriser. You're The Appriser? Ryoji: Ten years ago, a man collected a great number of Shadows and contained them in a laboratory That's where I was born. But the unification was interrupted, and I awoke in an incomplete state. Aigis: Your strength was far greater than I anticipated. The only possible alternative was to seal you away And as circumstance would have it, a suitable vessel was available: a human child standing nearby So I did what was necessary.

Ryoji: Nyx's coming cannot be avoided. But, it is possible to live in peace until she arrives. You'll have to If I were to disappear, all memories of the Dark Hour would disappear with me, as would any recollection of the fate that awaits you. You won't remember anything. Aigis: Why? Why did I come back here? My mission is to protect humanity from Shadows. But now, I know that I can't defeat them! So then I'm useless! Aigis: This is the promise I've made to myself. I don't know how I'll do it Will you allow me to join with you all?

You've always been one of us. Thank you! I will be with you all Aigis: You are I didn't mind it. What's going on? Wait, are you? Although, Nyx and myself are now one in [ sic ] the same. Igor: Behold the last power you and I shall unveil It is the power to bring about a new beginning, or the ultimate end. It may be possible now, with this newfound power You may be able to defeat the one who cannot be defeated. What you have in your hands is the power of the Universe Nothing is outside the realm of possibility for you now.

Aigis: When I thought I might never see you again, something else became clear to me--what I wanted most. And so, I made up my mind. I decided that I would continue to protect you. I want to be your strength. I know I'm not the only one who can do this My life will be worth living if it's for this reason Thank you April 7, Event occurs at Archived from the original on September 4, Retrieved August 30, The new adventure is called "Episode Aegis.

Of course, the character you played in that game perished at the end. Ken: But I still wonder

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